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Procedural Content Generation in Games

Language EnglishEnglish
Book Paperback
Book Procedural Content Generation in Games NOOR SHAKER
Libristo code: 19784858
Publishers Springer International Publishing AG, June 2018
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp... Full description
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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

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About the book

Full name Procedural Content Generation in Games
Author NOOR SHAKER
Language English
Binding Book - Paperback
Date of issue 2018
Number of pages 237
EAN 9783319826431
ISBN 9783319826431
Libristo code 19784858
Weight 398
Dimensions 155 x 235 x 19
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