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Sound and Music for Games

The Basics of Digital Audio for Video Games

Language EnglishEnglish
Book Paperback
Book Sound and Music for Games Robert Ciesla
Libristo code: 39458620
Publishers Springer, Berlin, November 2021
Grasp the fundamentals of digital audio work in the context of video games including the basics of m... Full description
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Grasp the fundamentals of digital audio work in the context of video games including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis' Ardour, and many other popular digital audio workstations.We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.The book takes a practical approach when tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. What You Will Learn- Understand the fundamentals of digital audio production in the context of video games- Learn about audio integration with popular middleware solutions and APIs- Leverage plugin effects software to sculpt your audio to professional levels- Identify the modern audio file formats and how and when to use them- Find out the best practices when mixing sound effects and music for video games Who Is This Book ForThe intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

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About the book

Full name Sound and Music for Games
Author Robert Ciesla
Language English
Binding Book - Paperback
Date of issue 2022
Number of pages 274
EAN 9781484286609
Libristo code 39458620
Publishers Springer, Berlin
Weight 452
Dimensions 155 x 235 x 17
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